volumeshader_bm Run

GPU profiling · WebGL · volume shader bm

volumeshader_bm: reproducible volume shader benchmark for developers.

Run a deterministic volume shader bm test in the browser. Get stable volume shader fps numbers for GPU comparison, thermal checks, and driver validation—no native binary. The workload is a ray-marched volume shader; volumeshader fps reflects real fragment-shader throughput. Whether you search for volumeshader_bm, volume shader test, or shader bm test, this is the same benchmark: a volume shader gpu test that runs everywhere.

Use the same browser and power profile when you compare volume shader test results across machines. Standard mode (5 iterations, 1002 steps) matches the reference volumeshader bm implementation. Ideal for volume shader bm test phone checks and bm test phone comparisons, or desktop volume shader benchmark runs.

Launch benchmark

What is volumeshader_bm?

volumeshader_bm is a WebGL-based volume shader benchmark. It runs a single full-screen fragment shader that ray-marches a volumetric shape using trigonometric math. “BM” means benchmark: you get a volume shader fps readout suitable for comparing GPUs or testing stability after overclocking. If you wondered what is volume shader bm or volume shader bm meaning—it’s this: a standardized volume shader gpu test that measures fragment-shader performance.

Unlike synthetic CPU tests, this shader bm test targets the GPU pipeline directly. The volume shader gpu test is deterministic for a given complexity level, so you can re-run and compare volumeshader_bm fps across devices or drivers. Works as volume shader test phone, volume shader pc, or volume shader android—same volumeshader_bm benchmark everywhere.

Not a fake volume shader bm: every frame is rendered on your GPU in real time. Change complexity and volume shader fps test results update immediately. Use it for volume shader bm gpu benchmark test, volumeshader_bm gpu test, or volume shader mobile checks.

Test features & usage

  • · Workload: Ray-marched volume shader; kernel iteration count and raymarch steps set per tier.
  • · Simple: 2 iters, 250 steps — quick sanity check, e.g. volume shader bm test phone or bm test phone.
  • · Standard: 5 iters, 1002 steps — reference volumeshader bm workload; matches volumeshader_bm benchmark.
  • · Advanced / Extreme: Higher iterations and steps for stress and high-end GPU comparison (volume shader rtx 5090 test, rtx 5090 volume shader test bm).
  • · Output: Live volume shader fps; no auto-start so low-end devices don’t freeze on load.
  • · Use cases: shader bm, bm shader test, volume shader gpu performance, gpu test volume shader, volumeshader_bm fps test.

How to run the test

  1. Open the benchmark page (link above or “Run” in nav)—the volumeshader_bm test loads in-browser.
  2. Choose complexity (Simple recommended first on weak devices or for volume shader test phone).
  3. Tap “Start” when ready; allow ~30s for GPU clocks to settle for accurate volume shader fps.
  4. Read FPS; optionally switch tier and re-run for comparison (volume shader test bm, volume shader bm test).
  5. For max volume shader test or volume shader test 120 fps checks, use Standard or higher and stable power.

Fullscreen is available on the run page to reduce UI impact on the frame rate. volumeshader_bm use is simple: one click to start, then read your shader volume bm fps.

Test controls

On the volume shader benchmark run page you have:

  • Complexity dropdown: Simple (fast), Standard (reference), Advanced, Extreme. Change before or during the run; if changed during run, the shader recompiles with the new tier.
  • Fullscreen: Expands the canvas to full screen for maximum volume shader fps and minimal UI overhead.
  • Mouse / touch: Drag to rotate the volume; two-finger pinch or right-drag to zoom/pan. Scroll wheel zooms.

No other install or volumeshader website config needed—controls are on the run page. Same for volume shader test pc and volume shader android.

FAQ

volumeshader vs volumeshader_bm vs volume shader bm?
Same benchmark; different search spellings (volumeshader, volumeshader_bm, volume shader bm). The volumeshader bm benchmark is one workload.
What is volume shader bm / volume shader bm meaning?
“Volume shader” = a GPU shader that draws a 3D volume (ray-marching). “BM” = benchmark. So volume shader bm = volume shader benchmark. volumeshader_bm is the same thing, often written without spaces.
Can I use this as a volume shader test phone / bm test phone check?
Yes. Use Simple mode first; plug in for consistent volumeshader_bm test phone results and to avoid power throttling. Same volume shader test on phone and PC.
Is this a fake volume shader bm?
No. It’s real-time WebGL; every frame is rendered on your GPU. Change complexity and you’ll see volume shader fps change immediately. Not a volume shader bm fake.
volume shader fps test / volumeshader_bm with fps?
FPS is shown live on the run page. That’s your volumeshader_bm fps and volume shader fps for the current tier. Use it as volume shader fps test or volumeshader_bm fps test.
What about volume shader vm, volume shader 3d, or volume shader bim?
“bim” is a typo for “bm”. This benchmark is 3D (ray-marched volume). It runs in the browser (not inside a VM only)—any device with WebGL can run the volume shader test.

Conclusion

Run volumeshader_bm and record your volume shader bm test FPS for comparison across devices, drivers, or power settings. Use it as a volume shader benchmark, shader bm test, or volume shader gpu test—same test everywhere, no install. For best results, use the same browser and complexity when comparing; for phones, plug in and use Simple first, then Standard for the reference volumeshader bm result.

Launch benchmark